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ElevenLabs Forward Deployed Engineer Interview

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VerifiedUnited StatesRemote2 months ago
ElevenLabs

Software Engineer, Full Stack Interview Experience

ElevenLabs
I got the vibe they were really looking for ex-founders, because they kept pushing on why my side projects never hit production, and one interview was literally turning a Disney-style dubbing spreadsheet into a slick collaborative product.
Result
Rejected
Interview date
a year ago
Timespan
2 weeks
Difficulty
Moderate

Interview process

I got in through a referral, and the process was pretty clean: a casual recruiting chat, a 90-minute CoderPad, and then a final loop split across a few interviews. They also sent a PDF on what to expect, which I appreciated. The OA was just two LeetCode-medium-ish problems, but the final round was more product-heavy than I expected for a backend-leaning SWE role: a product-focused behavioral, a practical coding round based on a dubbing review workflow, and a product decomposition/system design round on basically that same workflow. I was more nervous than I needed to be, and overall it was not crazy hard, but the product decomposition round was the one thing that felt genuinely new. I made it to the final round and then got rejected.

  • Recruiter screen
  • Online assessment
  • Other
  • Technical interview
  • Final round

Interview tips

If I were prepping again, I'd still grind standard LeetCode mediums because the OA maps pretty cleanly to that, but I would also prep for product-y system design even if you're backend-leaning. Practice taking some ugly spreadsheet or manual workflow and turning it into both backend logic and a real UI. Have crisp stories on why you built your side projects, what tradeoffs you made, and why they did or didn't ship, because they really seem to care about actual product instincts. If all you can talk about is backend infrastructure, I think you're missing part of what they're screening for.

Company culture

I came away thinking they're a small research group with a much bigger product organization around it, so they're hiring mostly for people who can turn model magic into usable product. The interview content felt close to real customer workflows, especially around dubbing and review, which made the process feel practical instead of academic. I also got a strong bias toward founder or entrepreneurial types who have actually shipped things into production. Everyone I talked to seemed personally into audio or music, and it felt like they want believers, not just people chasing a hot AI company.

Questions asked

Overview

This was basically a product-leaning system design round, which I hadn't really done before. They reused the same dubbing-review workflow but made me redesign the spreadsheet process into an actual interface. I started too document-centric and had to pivot toward a more media-first experience.

Question types asked

Specific questions asked

If the current dubbing workflow lives in Excel, how would you redesign it into a real product interface for editors and voice actors?

Can you make this feel more like a video player than a document?

My first instinct was a Google-Docs-style design where you click a line, hear the audio, leave comments, and ask for a re-record inline. They pushed me toward something more like reviewing the dub in real life, basically a video player where you can watch, annotate, and comment in context. Once I made that shift, the design clicked. It was much more UI and product-focused than the backend system design prep I'd done.

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